*** THIS VERSION IS THE BETA 1 VERSION OF THE GAME. ***
Edit6: Here's a list of things about V3 if you can't wait. - Reduced file size, game should load much faster - Major custom engine revamp giving me more controls than what MDHV1.1C offered me - Major interface upgrade - Major tip upgrade from MDHV1.1C with a new character giving you detailed instructions - Major recording system upgrade now allowing you to watch replays - Major save system upgrade, saving score, some replays, achievements, tips unlocked and even more - All ponies working as intended - Sand implemented in hard mode and working - Plasma updated to match the old MDHV game with extra updates - New dangers in hard mode - More items - Improved shop with a title telling you when the character is actually selling you something, with a cage that may hold captive ponies - Replay&Score submission should work outside my game domain for a selective range of domains - And a whole bunch of other upgrades I've finished coding recently. This will possibly be one of the most advanced pony game around even though it's not 100% pony ^_^
Edit5: Beta 3 should be released this week.
Edit4: PLEASE READ THIS! This version is outdated. The lastest version, with new options and highscore tables, is available for play at [link] Beta 3 will replace this upload on DA after I deal with the highscore issue.
Edit: Seems like the dimentions are incorrect: 500x375 when it should be 640x480. I hope it's possible to change this... Edit2 : The coordinates inside the flash are indeed wrong. I will try to change this. Edit3 : Recompiled with the 640x480 parameter and updated.
My little Miner, Disturbance is Magic Beta 1 (flash version) Ponified version of MDHV Lite. Work in progress.
You can play the HTML5 version from my website here : [link] (faster, but browser-dependent compatibility - works best on firefox. Can cause audio glitches on chrome.)
Please note that there is currently a glitch with the code dealing with Miss Trail (heroine swimming in lava) that may freeze or crash the game. I'm looking into this.
I created this game for entertainment purposes. Built with Monk V51, Flash target.
As explained in the tutorial of my lastest release, pressing E key will make you mine upward right and Q, upward left. You can also dig horizontally then tap a rock above you once to make it collapse so you can climb on it&repeat.
As difficult as it may look there are really countless of ways of getting out.
Which is much more complete and has statistics. Thanks
As difficult as it may look there are really countless of ways of getting out.
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